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  • by dos4gw · Saturday, 19. September 2015, 04:44 h ~ 5 years ago
    Can the shader toolkit be used in games that will be put up for sell?
    dos4gw
  • by SimonS · Saturday, 19. September 2015, 11:01 h ~ 5 years ago
    Yes.
    SimonS
  • by ke4 · Saturday, 19. September 2015, 11:30 h ~ 5 years ago
    I'm currently doing something with shader viewport and when i zoom the screen the objects (active area) stays unzoomed. Is there something i can do to fix it?

    + i'm getting this error to this line of code

    Error: ShaderSetOptions: An option has not the format string=integer


    shaderBlur(1.6, 1000)

    1
    ke4
  • by SimonS · Saturday, 19. September 2015, 19:42 h ~ 5 years ago
    Ignore the error.

    With the next version of the toolkit interactivity is added, so you can zoom in and interact.
    SimonS
  • by ke4 · Sunday, 20. September 2015, 13:30 h ~ 5 years ago
    Nice one smile
    thanks.
    ke4
  • by blablo_101 · Wednesday, 17. October 2018, 13:52 h ~ 2 years ago
    Hi,
    I´m using  "shaderFollowCharacter" to zoom in on the character.

    Is there a solution for the offset issue?

    Also, the particles are displaced as the image shows.





    blablo_101
  • by esmeralda · Thursday, 18. October 2018, 08:42 h ~ 2 years ago
    I've got the same problem. In an earlier version of visionaire 5 the zoom on character was confined to the sceene. Now the image moves out of the screen.
    esmeralda
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